Mechs Units

The heart of MechVer

In MechVerse:Origin all the actions taken in the game are done by Mechanized Robot units. Each Unit type can only execute specific actions. For example, the Private Mech is required to battle, craft, and mine.

Our first collection will be focused on Military Units (Privates, Squad Leads and Corporates), nevertheless more unit types will be delivered later to automate regular tasks as the Outpost is transformed into a Settlement.

  • Privates: (8000 units 80%) required to battle, explore, and mine. You will need at least 1 Private to build an Outpost

  • Squad Lead: (1500 units 15%) required to protect new lands and to heal units faster, it requires at least 3 Privates to be enabled. Keep your Squad Leads in a Land to restore your troops faster

  • Corporate: (500 units 5%) required to open visibility to nearby lands, it requires at least 2 Squads to be enabled. The Corporate Leads a Platoon. Keep your Corporate to gain visibility of other Clans activity

Mech Units will share different color parts that will give extra boost for different abilities, until game mechanics are set in stone we cannot determine to what exact effect they will increase but at the time of writing:

  • Black parts will aid in Stealth

  • Rusty Red parts will increase rare resource extraction

  • Silver Limbs will increase Attack Damage

  • Gold Limbs will increase exploration speed

Other colors might come in play and affect the game mechanics in future deployments.

Players can obtain new units from new deployments or trading with other players and a rarity calculator and chart is available.

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